Abstract

We propose an immersive virtual reality (VR) system that uses multimodal biosignals—including EEG, ECG, and EMG—to dynamically enhance user interaction. Participants wear these sensors with a head-mounted display (HMD) and engage in VR scenarios where physiological states affect in-game elements. In one scenario, users wield a sword-like weapon whose length, shape, and thickness change in real time based on EEG, ECG, and EMG signals. This requires maintaining high concentration and physiological stability to gain advantages against computer-controlled opponents. The VR environment also includes distracting stimuli, such as notification sounds and visual banners, to simulate real-world attention challenges and promote concentration training. In another scenario, users manipulate large virtual objects through gestures and concentration thresholds detected via biosignals and accelerometers. This work advances the integration of physiological monitoring and VR interaction, enabling new approaches for attention enhancement and immersive control.

Information

Date of presentation

2025/09/10

Location

金沢工業大学

Citation

丹羽涼太, 渡辺佑斗, 小松遼也, 二川日花里, 中村歩暉, 大津耕陽, 伊藤雄一. AstoroNeuroBlade:生体信号が紡ぐVR体験.